01/02/2004, 20h54
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#12
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Membre Régulier
Date d'inscription: 07/2003
Localisation: Lyon
Messages: 483
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bon voila je te post la config ke j'utilise sous win 2000
Code:
;-=====================================================-
; Configuration file for mugen.exe
;-=====================================================-
;-------------------------------------------------------
; Game options configurable in M.U.G.E.N's options screen go here.
; Does not include key config.
[Options]
; Basic options
Difficulty = 4
Life = 100
Time = -1
GameSpeed = 0
WavVolume = 50
MidiVolume = 50
; Team-only config
Team.1VS2Life = 100
Team.LoseOnKO = 1
; Not accessible in options screen
motif = data/system.def
;MP3Volume = 50;Not yet implemented
;-------------------------------------------------------
[Rules]
;Keep this set at VS. It's the only option supported for now.
GameType = VS
;This is the amount of power the attacker gets when an attack successfully
;hits the opponent. It's a multiplier of the damage done. For example,
;for a value of 3, a hit that does 10 damage will give 30 power.
Default.Attack.LifeToPowerMul = .7
;This is like the above, but it's for the person getting hit.
;These two multipliers can be overridden in the Hitdef controller in the
;CNS by using the "getpower" and "givepower" options.
Default.GetHit.LifeToPowerMul = .6
;This controls how much damage a super does when you combo into it.
;It's actually a multiplier for the defensive power of the opponent.
;A large number means the opponent takes less damage. Leave it at
;1 if you want supers to do the normal amount of damage when comboed
;into.
;Note 1: this increase in defence stays effective until the opponent
; gets up from the ground.
;Note 2: the program knows you've done a super when the "superpause"
; controller is executed. That's the instance when this change
; becomes effective.
Super.TargetDefenceMul = 1.5
;-------------------------------------------------------
[Config]
;Set the game speed here. The default is 60 frames per second. The
;larger the number, the faster it goes. Don't use a value less than 10.
GameSpeed = 60
;Set to 1 to draw shadows (default). Set to 0 if you have a slow
;machine, and want to improve speed by not drawing shadows.
DrawShadows = 1
;Set to 0 to save some memory by disabling frame effects for helpers.
HelperFrameEffects = 1
;This is 1 the first time you run MUGEN.
FirstRun = 0
;-------------------------------------------------------
[Debug]
;Set to 0 to disable starting in debug mode by default.
Debug = 0
;Set to 0 to disallow switching to debug mode by pressing Ctrl-D.
;If Debug = 1, this will be ignored.
AllowDebugMode = 0
;Set to 1 to allow debug keys at all times. Otherwise debug keys
;allowed only in debug mode.
AllowDebugKeys = 0
;Set to 1 to run at maximum speed by default.
Speedup = 0
;Default starting stage for quick versus.
StartStage = stages/stage0.def
;-------------------------------------------------------
[Video]
;Enter the width and height of the resolution you want to set here.
;The optimal resolution is 320x240, but if your video card has problems
;You may want to try 640x480.
Width = 640
Height = 480
;This is the color depth at which to run MUGEN. You should set it to
;16 bit color unless your video card has problems with it.
;16-fastest, 24,32-slower, 8-slowest/worst
Depth = 32
;Set this parameter to 0 to disable screen stretching, and set it to 1 if
;you want to scale it up to fit the current resolution.
Stretch = 1
;Set this parameter to use a resolution-doubling filter. You will
;need a fast machine to use these filters. You will need to increase
;the screen resolution to at least 640x480 for these modes.
;0 - off
;1 - diagonal edge detection
;2 - bilinear filtering
;3 - horizontal scanlines
DoubleRes = 2
;Choose from "1" for VESA1, "Linear" or "Banked" for VESA2, and "3" for
;VESA3.
;Note: VESA1 is very slow on certain video cards, especially the newer
;ones. "Linear" or "3" is usually the fastest for new cards.
;Default is "Linear".
Vesamode = Linear
;Set to 1 to enable vertical retrace synchronization.
VRetrace = 0
;-------------------------------------------------------
; Sound configuration
; Note: WavVolume and MidiVolume here are not the same
; as the ones in [Options], but they all affect the volume.
[Sound]
;Set the following to 1 to enable sound effects and music.
;Set to 0 to disable.
Sound = 1
;Set the following to 1 to enable stereo effects in-game
;Set to 0 to disable.
StereoEffects = 1
;This is the width of the sound panning field. If you
;Increase this number, the stereo effects will sound
;closer to the middle. Set to a smaller number to get
;more stereo separation on sound effects.
;Only valid if StereoEffects is set to 1.
PanningWidth = 240
;Set the following to 1 to reverse left and right channels
;on your sound card.
ReverseStereo = 0
;Wave device to use. Choose from:
; NONE - No wave device
; AUTO - Autodetect
; SB - SoundBlaster (auto)
; SB10 - SoundBlaster 1.0
; SB15 - SoundBlaster 1.5
; SB20 - SoundBlaster 2.0
; SBPRO - SoundBlaster Pro
; SB16 - SoundBlaster 16
; GUS - (not yet supported)
; AUDIODRIVE - ESS Audiodrive
WavDevice = Auto
;Voice Channels to use. Values are from 1 to 16.
;If sound quality is poor, try setting a smaller number, such as 8 or 4.
WavChannels = 8
;Maximum number of voices used for MODs. This number reduces the
;number of available WavChannels. ModVoices must be less than
;WavChannels. If equal, then MODs will get all the available
;channels and therefore no sound effects will play.
ModVoices = 4
;Midi device to use. Choose from:
; NONE - No midi device
; AUTO - Autodetect
; ADLIB - ADLIB
; OPL2 - OPL2
; 2XOPL2 - dual OPL2
; OPL3 - OPL3
; SB - SB MIDI
; MPU - MPU-401
; GUS - (not yet supported)
; DIGMID - Allegro's Digimid driver
; AWE32 - AWE32 (EMU8000)
MidiDevice = Auto
;This is the master volume for all wav sounds (affects mp3 volume).
;Valid values are from from 0 to 255.
MasterWavVolume = 255
;Set the volume of wav, midi, mods and CD audio.
;Note: WavVolume does not affect mp3 or mod volume.
;Valid values are from from 0 to 255.
;For CDAVolume only, using -1 will leave the volume unchanged.
WavVolume = 128
MidiVolume = 128
MP3Volume = 135
ModVolume = 80
CDAVolume = -1
;Set the following to 1 to enable and 0 to disable MIDI, MP3, MOD and CD
;playback.
PlayMIDI = 1
PlayMP3 = 1
PlayMOD = 1
PlayCDA = 1
;Set the drive letter of your CD-ROM (if you have more than one
;drive). eg, To use drive E, put the following:
; CDADevice = E:\
;Leave blank to use your default CD-ROM drive.
CDADevice =
;-------------------------------------------------------
[Misc]
;Number of extra players to cache in memory.
;Set to a lower number to decrease memory usage, at cost of
;more frequent loading.
PlayerCache = 0
;Set to 1 to enable large-buffer reads of sprite and sound data.
;Set to 0 (off) to decrease memory usage, at cost of slower
;loading.
BufferedRead = 1
;Set to 1 to free system.def data from memory whenever possible.
;This decreases memory usage, in exchange for loading time
;before system screens.
UnloadSystem = 1
;Expiry extension key. Do not change this option.
Expires = 11,1,2002,49F1
;-------------------------------------------------------
[Arcade]
;Set to 0 for computer to choose color 1 if possible.
;Set to 1 for computer to randomly choose a color.
AI.RandomColor = 1
;This option allows the AI to input commands without
;having to actually press any keys (in effect, cheating)
;Set to 1 to enable, 0 to disable. Enabling this option
;can give the illusion of a smarter AI.
AI.Cheat = 1
;-------------------------------------------------------
[Input]
P1.UseKeyboard = 1
P2.UseKeyboard = 1
;Joystick type:
;0 - Disable
;1 - Autodetect (not reliable under DOS)
;4 - 4 button
;6 - 6 button
;8 - 8 button
;20 - Sidewinder
;21 - SNESKey
;22 - PSX pad
;23 - N64 pad
P1.Joystick.type = 0
P2.Joystick.type = 0
ForceFeedback = 0 ;True to enable force feedback
;-------------------------------------------------------
; P1 Key config (configurable from M.U.G.E.N)
[P1 Keys]
Jump = 200
Crouch = 208
Left = 203
Right = 205
A = 79
B = 80
C = 81
X = 75
Y = 76
Z = 77
Start = 28
Guard = 0;50 ;Debug only
Run = 0;54 ;Debug only
Turn = 0;157;Debug only
;-------------------------------------------------------
; P2 Key config (configurable from M.U.G.E.N)
[P2 Keys]
Jump = 72
Crouch = 80
Left = 75
Right = 77
A = 74
B = 78
C = 156
X = 69
Y = 181
Z = 55
Start = 81
Guard = 0;76;Debug only
Run = 0;73;Debug only
Turn = 0;83;Debug only
[P1 Joystick];Default config
Jump = 1
Crouch = 2
Left = 3
Right = 4
A = 5
B = 6
C = 7
X = 8
Y = 9
Z = 10
Start = 11
[P2 Joystick];Default config
Jump = 33
Crouch = 34
Left = 35
Right = 36
A = 37
B = 38
C = 39
X = 40
Y = 41
Z = 42
Start = 43
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